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GPM - Game Pace Multiplier

The Game Pace Multiplier (GPM) is used to normalize both player and team statistics so that all teams and players can be compared if they were to play at the same pace of play. For example, in the 2004-05 season the Phoenix Suns played most of their games shooting the ball very early in each possession. This is strikingly evident when looking at the number of shots, rebounds, assists and every other statistic in both the Suns stats and their opponent's stats for the season.

TEAM   GPM 04-05
ATL	1.002
BOS	0.993
CHI	0.992
CHR	0.984
CLE	1.005
DAL	0.985
DEN	0.991
DET	1.024
GSW	0.957
HOU	1.029
IND	1.051
LAC	1.011
LAL	0.982
MEM	1.045
MIA	1.011
MIL	0.998
MIN	0.998
NJN	1.036
NOH	1.023
NYK	1.007
ORL	0.973
PHI	0.980
PHO	0.926
POR	0.998
SAC	0.958
SAS	1.027
SEA	1.022
TOR	0.991
UTA	1.053
WAS	0.973
What determines the pace of a game? What takes place in the Box Score to enable us to determine how "fast" a team plays their games? This question can be answered by watching an NBA game. One of three events usually takes place.

1) The team with the ball attempts a shot: a Field Goal Attempt ("FGA")
2) The team with the ball gives up the ball to the opponent: a Turnover (TO)
3) A player is fouled by the defensive ("PF")
Note: An offensive foul is counted as a turnover.

What we did is compile the total "events" -- the number of FGA, TO, and PF for each team as well as their opponents. We then determined the league average and divided each teams event value by the league average. By glancing at the column to the left, you can see the "percent" increase and decrease of game pace that directly affects a player's ability to gain statistics. The larger the number, the larger the multiplier required to normalize a slow paced team to an average paced team. Memphis had a GPM of 1.045, which means that every player lost "4.5 percent" of the ability to earn statistics compared to the league average. Also, the Phoenix Suns players had "great years" because they were a great team AND they played at a pace which enabled thier players to gain extra statistics: their GPM was 0.926, which is number needed to "normalize" their statistics. One can say from a comparison standpoint that 7.4% (1.000 minus 0.926 = 0.074 = 7.4%) of their stats were inflated due to their pace.

So what does this all mean?

Basically, all you need to do in order to compare two players who played on teams with two very different styles of game, is "normalize" their stats using the multipliers to the left.

Example: Compare the scoring production of Joe Johnson (17.1 points per game) of Phoenix (PHX .926 GPM) to that of Andrei Kirilenko (15.6 points per game) of Utah (UTA 1.053 GPM).

Johnson = 15.83 PPG on the league "normalized" pace (multiply scoring by GPM)
Kirilenko = 16.43 PPG on the league "normalized" pace (multiply scoring by GPM)

Our method does not even consider the fact that Johnson played 39.5 minutes per game and Kirilenko 32.9 MPG.

Plug them each into a 35 minute game and then one can see, from a comparison standpoint, Andre Kirilenko had a more productive season:

Kirilenko = 17.48 PPG (normalized using GPM and 35 minute game)
Johnson = 14.03 PPG (normalized using GPM and 35 minute game)

Can we take it another step further? Let's assume Kirilenko and Johnson swapped teams (there are many things to consider in this situation, especially the question as to how the GPM's would be affected. But game pace is the philosophy of the coach, and swapping these players would only by a small % of floor minutes). Assuming Kirilenko and Johnson swapped teams, their predicted scoring averages would have been

Kirilenko 22.66 Points per game (in 39.5 minutes and Phoenix's pace)
Johnson 11.10 Points per game (in 32.9 minutes and Utah's pace)

This is such a contrast to the raw stats of Johnson scoring 17.1 PPG vs Kirilenko's 15.6 before any analysis! Kirilenko, from just looking at points per game (in the papers), would look to be "twice" the scorer.

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